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Game Design Engineer student at University of Silicon Valley
Echoes of Anya
Here are a few examples of things I worked on for this project. Many are works in progress and visually use placeholders for behavior.
Enemy 'Swipe' Attack
There are no animations for this enemy in this video, but the behavior should simulate the enemy swiping at the player.
The enemy spawns a hitbox that if the player collides with it, they will take damage.
Enemy Charging Damage
When the enemy is in a 'charging' state, collision with the enemy's hitbox will damage the player.
Key-Platform Mechanic
These platforms do not have collision until its designated key has been picked up. The behavior can work with one key to one platform or one key to an array of platforms.
Collapsing Platforms
When the player stands on top of the platform, there is a set amount of time before the platform collapses.
Main Menu Widget
Basic Implementation of a main menu
Basic Potion
When the player enters the object's collision the potion will automatically destroy itself and call a heal function. Health is capped.
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